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eSports Insights:Madness In The Making

编辑 : 王远   发布时间: 2017.10.13 16:15:02   消息来源: sina 阅读数: 89 收藏数: + 收藏 +赞()

North America’s collegiate eSports dates back to the 70s and has evolved intoan established e...

North America’s collegiate eSports dates back to the 70s and has evolved intoan established ecosystem that includes >65,000students from ~1,000institutions competing in three major collegiate leagues: the American VideoGame League (AVGL), the Collegiate Star League (owned by Cineplex), andTespa (an Activision partner in eSports scholarship). eSports is also making itsway into the classrooms at Georgia State University given its broad reach inevent planning, marketing, animation and coding.。    In Asia, Tencent and Garena have established a competitive ladder system forcollegiate eSports that is driving engagement and grassroots supports acrossthe institutions with some offering specialized courses on League of Legendsand Dota2. Impressively, the Greater China region has accumulated a collegiateplayer base of >6million students across >1,000institutions.。    In Europe, the UK, Ireland, Germany, the Netherlands, Portugal, France,Italy and Spain all have established their collegiate eSports leagues thatcombined have ~10,000students across ~300institutions. Similar to GeorgiaState, UK’s Staffordshire University also offers an eSports academic degree.。    The Oceania region is also laying the groundworks for its own collegiate eSportsscene with Australian Sports Commission approving League of Legends asa sanctioned game at the inter-collegiate Unigame and Malaysia featuring itsown collegiate league with >6,000students from >700teams.。

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